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Aminet 24
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Aminet 24 (1998)(GTI - Schatztruhe)[!][Apr 1998].iso
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AmiVoGL_MDEV.lha
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world.c.bak
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1997-08-16
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#include <stdio.h>
#ifdef SGI
#include "gl.h"
#include "device.h"
#include "hershey.h"
#else
#include "vogl.h"
#include "vodevice.h"
#endif
#ifndef PI
#define PI 3.1415926535
#endif
#ifndef TC
#include <math.h>
#else
extern double sin(), cos();
#endif
#define RADIUS 10.0
#define SPHERE 1L
/* ---------------------------------------------------------------------
* Prototypes:
*/
int main(void); /* world.c */
void showroundtext(char *); /* world.c */
void makesphere(void); /* world.c */
/* ---------------------------------------------------------------------
* Source:
*/
/*
* most of the things in this program have been done before but it has
* a certain novelty value.
*/
int main(void)
{
int i;
short val;
float r, z, a;
winopen("world");
qdevice(KEYBD);
unqdevice(INPUTCHANGE);
hfont("futura.m");
perspective(800, 1.0, 0.001, 50.0);
lookat(13.0, 13.0, 8.0, 0.0, 0.0, 0.0, 0);
color(BLACK);
clear();
makesphere();
/*
* draw the main one in cyan
*/
color(CYAN);
callobj(SPHERE);
/*
* draw a smaller one outside the main one in white
*/
color(WHITE);
pushmatrix();
translate(0.0, -1.4 * RADIUS, 1.4 * RADIUS);
scale(0.3, 0.3, 0.3);
callobj(SPHERE);
popmatrix();
/*
* scale the text
*/
hboxfit(2.0 * PI * RADIUS, 0.25 * RADIUS, 31);
/*
* now write the text in rings around the main sphere
*/
color(GREEN);
showroundtext("Around the world in eighty days ");
color(BLUE);
/*
* note: that software text is rotated here as
* anything else would be whether you use textang
* or rotate depends on what you are trying to do.
* Experience is the best teacher here.
*/
rotate(900, 'x');
showroundtext("Around the world in eighty days ");
color(RED);
rotate(900, 'z');
showroundtext("Around the world in eighty days ");
qread(&val);
gexit();
}
/*
* showroundtext
*
* draw string str wrapped around a circle in 3d
*/
void showroundtext(char *str)
{
int i, inc;
inc = 3600 / strlen(str);
for (i = 0; i < 3600; i += inc) {
pushmatrix();
/*
* find the spot on the edge of the sphere
* by making it (0, 0, 0) in world coordinates
*/
rotate(i, 'y');
translate(0.0, 0.0, RADIUS);
move(0.0, 0.0, 0.0);
hdrawchar(*str++);
popmatrix();
}
}
/*
* makesphere
*
* create the sphere object
*/
void makesphere(void)
{
float i, r, z, a;
makeobj(SPHERE);
for (i = 0; i < 180; i += 20) {
pushmatrix();
rotate((int)i * 10, 'y');
circ(0.0, 0.0, RADIUS);
popmatrix();
}
pushmatrix();
rotate(900, 'x');
for (a = -90.0; a < 90.0; a += 20.0) {
r = RADIUS * cos((double)a * PI / 180.0);
z = RADIUS * sin((double)a * PI / 180.0);
pushmatrix();
translate(0.0, 0.0, -z);
circ(0.0, 0.0, r);
popmatrix();
}
popmatrix();
closeobj();
}